π¨ 3D Project - Abrams X | War Machines | Low Poly Modeling for Games π¨
Hereβs the Abrams X tank, developed as part of the War Machines project for Wildlife Studios. I was responsible for the entire production process: modeling, lighting, texturing, and final rendering, with a focus on performance for game environments and real-time applications.
π οΈ My responsibilities:
β
3D Low Poly Modeling
β
UV Mapping and stylized-realistic texturing
β
Lighting and rendering
β
Optimization for game engines
π Project highlights:
A modern, robust, and aggressive visual style, inspired by next-generation combat tanks.
Lightweight and highly optimized model, maintaining visual quality and strong performance.
Textures featuring wear, dirt, and material variation effects, adding depth even in simplified geometry.
Complete pipeline from concept to final render.
This project reflects my commitment to quality, efficiency, and attention to detail, always aiming for production-ready results.
3D Project - Abrams X