Highly skilled and creative 3D Artist with over 15 years of experience in the national and international markets, specializing in art direction, visual development, and 3D modeling for the game industry. Proven expertise in crafting high-quality characters, environments, and assets, with a strong focus on look development and PBR texturing.
Recognized for both technical and artistic excellence, my work has been featured in industry-leading publications, solidifying my reputation as a reference in the field. Currently working as a freelancer, I provide high-impact visual solutions, lead multidisciplinary teams, and ensure the artistic and technical quality of every project.
Seeking challenging opportunities to leverage my expertise in 3D game art, contributing to innovative and engaging gaming experiences.
-----------------------------------------
Main Skills
Art Direction & Creative Leadership
Visual Development & Look Development
3D Modeling (Hard Surface & Organic)
Character Design
Environment Design
PBR Texturing
Lighting, Shading, and Rendering
Pipeline Optimization
Workflow Efficiency
Team Management
-----------------------------------------
Details
3D Modeling: Maya, ZBrush, Softimage, (Hard Surface, Organic, Low-poly)
Look Development: Substance Painter, Marmoset Toolbag, Photoshop
Texturing: PBR Texturing, Texture Baking, UV Mapping
Lighting & Rendering: V-Ray, Arnold, Unity HDRP, Keyshot
Game Engines: Unity
Art Direction: Visual Development, Style Guides, Creative Leadership
Project Management: Pipeline Optimization, Workflow Efficiency, Deadline Management
Team Leadership: Team Management, Mentoring, Communication
He was responsible for two games of the company, War Heroes and War Machines. As a Lead Artist, my role was to give an incredible visual experience to our users.
I was responsible for all the quality of the games, in all possible artistic areas.